//
//  SilverLightObject.h
//  TowerDefence
//
//  Created by k3 on 6/6/12.
//  Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "cocos2d.h"
#import "GameLayer.h"
#import "GameObject.h"
#import "PlayScreen.h"
#import "Enemy.h"

@interface SilverLightObject : GameObject {
    int lightDamage;
    GameObject *target;
}

-(id)initSilverLightObjectWith:(GameLayer *)_gameLayer;

-(void)loadSilverLight;

-(void)dropToTarget:(GameObject *)_target;
-(void)burnTarget;

-(void)moveAnimationWithFrameName:(NSString *)_frameName frameCount:(int)_frameCount;

@end
